Steering Rough Seas: Ubisoft’s Skull and Bones Development

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Revival of Ubisoft Singapore’s Pirate Game: Skull and Bones

Skull and Bones, Ubisoft Singapore’s anticipated pirate offering revealed in 2017, is raising interest once more, according to our sources. Its voyage has experienced many ups and downs, including repeated stalling, updates to the design, and significant tweaks to its original concept. Originally envisioned as a multiplayer game featuring 5v5 mode with seasonal content, the game gradually evolved into an open-world survival venture where gamers can ascend the ranks to become the most feared pirate in the golden age of piracy.

A Shift in Direction

Our insiders tell us that Skull and Bones has seen multiple revisions and dropped prototypes over the course of its development. The path of the game took a significant turn with the departure of its Creative Director Justin Farren in 2019. Elisabeth Pellen, a seasoned Ubisoft professional, took over the charge steering the project towards a more open-world focus leading to a significant overhaul of the game’s original idea.

Overcoming Hurdles and Staying the Course

Skull and Bones has seen its fair share of challenges in the development process. Balancing the creation of both PvP arena components and the open-world aspect of the game added complexity leading to the delays in the game’s release. Disclosed reports also pointed out an absence of a clear path in the studio amidst chaos. Nevertheless, Ubisoft’s belief in the team and the project, coupled with potential legal obligations to the local government for releasing an original game, kept them going.

The Final Iteration

Our source informs that the final shape that Skull and Bones has taken demonstrates the studio’s commitment to the open-world element, which had become the game’s focal point. The game offers an engaging pirate experience, complete with an expansive world map, a dynamic progression system, and both single-player and multiplayer modes. The multiplayer mode enables participants to band together as pirate gangs to battle massive ships and formidable adversaries. With the promise of ongoing updates and patches after the launch, Ubisoft Singapore seems committed to creating a game that evolves based on the gaming community’s feedback. The game will be made available to all Ubisoft+ subscribers, who can get early access three days ahead of the official launch on PS5, Xbox Series X|S, and PC, slated for February 16, 2024.

John Kerry

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